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RigidBody FPS Walker Collision Glitch
I know this probably has been asked so often but I just kind find the answer. Whenever I hit an object the player starts moving automatically backwards and if the collision takes place in midair the player gets catapulted away...it would be great if you could help me with this or give me a script that works flawlessly (only have the old one from the Wiki)
Answer by Quantum2 · Jul 25, 2013 at 06:35 PM
It's simple, make a script to detect collisions and if statement to subtract a value from the relative postion of the FPS Walker to simulate a knockback
How is that supposed to stop the glitches from happening? Sorry I'm still learning Unity :P
Probably the glitches are deviating from the Prefab you imported, try making your own, it will make the debugging of glitches and bugs much easier
Hmmm...thats what I did it seems to have something to do with the script itself, a lot of people seem to have this problem. $$anonymous$$aybe the script is a bit outdated. Do you know or have used the Script? Are you having problems with it?
Here is the Wiki Link in case you don't: http://wiki.unity3d.com/index.php?title=RigidbodyFPSWalker
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