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Shader or material?
Hi! I made a character on Blender made up of UV spheres and I want it to look like a toy so I increased the materials' hardness value and this is the result. How can I make it look like this when I export it to Unity? Should I use a shader on the material or just a material? :)
EDIT: I forgot to mention that when I exported this to Unity, it didn't look like the one here in this picture.

 
                 
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              Answer by DonDeer · Jun 03, 2013 at 05:07 PM
- Add a material/texture 
- Then next to the ball thingy there is a Shader option where you can choose a shader. 
(Shader = How the object reacts to lighting)
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                