Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by munnergep · Dec 19, 2012 at 10:36 PM · jointikclimbingclimb

Wall climbing spider

I would like to do a spider, which can climb walls. But the legs should be moved one by one by the player (dragging the legs end), and make the appropriate places. If a hole or something is too far, then that leg cant be placed. A bit like world of goo physics without the lattice effect. What's the easiest way? Spring Joints? Character Joints? Full IK?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DESTRUKTORR · Dec 19, 2012 at 11:32 PM 1
Share

Take everything you wrote in here, and rewrite it in a comprehensible manner, please. All I gathered out of this was that you have a spider that you want to move. You need to be more specific on how you want it to move (controlled by the player? or no?) and so on.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by munnergep · Dec 20, 2012 at 02:52 AM

You're right, I see. Re-read it and I do not understand, too :) Very sorry for this.

So ... what i would like to do:

To move this spider, i want to grab one of its leg, grab it, drag it and drop it. Than grab the second leg, grab, drag, drop, third leg... etc. It walks forward, but all single steps made by the player. But. When i grab one of its leg, the whole body moves except the other legs (they are stretching too, but do not move just stretching). Like a full inverse kinematics rig in a 3d program. Meanwhile it effected by gravity, somehow... (When you have a ragdoll body, and you can grab its leg or hand, but the others are sticked to something) Is it clear? (Or just in my mind, again?)

Ps: sorry for my basic english

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image raoz · Dec 20, 2012 at 02:27 PM 0
Share

This is not an answer, next time please add it as a comment :)

avatar image munnergep · Dec 20, 2012 at 02:33 PM 0
Share

I am the no.1 noob here...

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Character that Climbs Everything Including On Ceiling 1 Answer

climbing in oculus touch 0 Answers

2d-platformer climb 2 Answers

Very Complex Climbing Animation System - Bouldering 1 Answer

How to adjust joint limits with mecanim inverse kinematics (IK) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges