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Question by
JamieFristrom · Dec 17, 2015 at 10:06 PM ·
mecanimjointsjointik
How to adjust joint limits with mecanim inverse kinematics (IK)
When I do IK on my character's arm to make her reach it looks pretty good but her forearm is twisting more than I like (and small changes in the rest of her animation make it twist back and forth in an ugly way) - are there limits on the joints that we can set somehow?
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