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Question by Razouille · Jul 05, 2014 at 09:39 AM · controllergamepadwindows-7xbox controller

Controller inverted with Xbox Gamepad

My problem is kind of tricky : when I plug my first XBox controller, everything works good, but when I plug a second Xbox controller, it controls the first player, and the first gamepad controls the second player... I don't know if it's a Unity or Windows driver problem, but it causes some bugs when I use the triggers.

Is there someone else having this problem ? I found nothing on the forums about that...

EDIT : I tested the gamepads with the "joy.cpl" application, both controllers work well on Windows, so I think that's a Unity problem ?

EDIT 2 : I tried with this demo and got the same result

EDIT 3 : After plug the 2 controllers, if I unplug player 1 and replug it after a few seconds, it works well...

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Answer by babaji1234 · Jul 05, 2014 at 10:27 AM

You must be using

if(Input.GetKey(KeyCode.JoystickButton[num])) //do stuff

It will work great on one controller but with two use something like

if(Input.GetKey(KeyCode.Joystick1Button[num])) //do stuff

this will check input only from one gamepad

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avatar image meat5000 ♦ · Jul 05, 2014 at 10:28 AM 0
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Indeed. Input manager may have the Axes set to 'All Joysticks'. You can probably invert them there too.

avatar image Razouille · Jul 05, 2014 at 10:29 AM 0
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Sorry nope I'm already using Joystick1Button and Joystick2Button

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