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Question by StewVanB · Nov 05, 2015 at 06:26 PM · uicontrollereventsystemgamepaddelegate

Is there a way to fire the inspector events from code?

I am tasked with converting our game's mouse interface to accept gamepad input. I am hoping that there is a way to fire the events that already exist in our project when a user presses the gamepad buttons.

For example: I have a button that has "Pointer Enter" and "Pointer Exit" events in the Event Trigger inspector element.

I wanted to do:

 myButton.gameObject.GetComponent<Event Trigger>().PointerEnter;

or something similar.

Does unity have this sort of functionality or should I just make a completely coded control and have them both do their own things.

-Stew

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