Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Catlard · Dec 18, 2012 at 10:13 AM · texture2dwwwtexturespathresources.load

Displaying an image from a resource folder.

Hey, folks. So my game needs to import an image from a folder in the project, at runtime. I've tried doing this with www.texture, as per the Unity script reference, but no luck -- it keeps telling me there's nothing at the location where I'm looking for my image. I know it's there, because I'm doing a test to see if I can force it to work with a simple path name. But no go. Here's my script:

 using UnityEngine;
 using System.Collections;
 
 public class Test : MonoBehaviour {
     private string url = @"C:\Users\USER\Desktop\Accessible\Assets\IO\Books\stupid.jpg";
     IEnumerator Start() {
         WWW www = new WWW(url);
         yield return www;
         renderer.material.mainTexture = www.texture;
     }
 }

And the error I'm getting is:

You are trying to load data from a www stream which had the following error when downloading. Could not resolve host: C:\Users\USER\Desktop\Accessible\Assets\IO\Books\stupid.jpg; Host not found UnityEngine.WWW:get_texture() c__Iterator4:MoveNext() (at Assets/Test.cs:9)

In desperation, I'm also attempting to use Resources.Load() to do this, but nothing happens at all when I press play -- I assume it's just breaking out when it hits an error:

 using UnityEngine;
 using System.Collections;
 
 public class Test : MonoBehaviour {
     
     private string path = @"C:\Users\USER\Desktop\Accessible\Assets\IO\Books\stupid.jpg";
     void Start() {
         renderer.material.mainTexture = Resources.Load(path) as Texture;
     }
 }

What do you think? What am I missing here? I feel like it's something obvious.

S

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by Catlard · Dec 18, 2012 at 10:26 AM

Never mind. All I had to do to the first bit of code was add "file://" to it. Bah, humbug. Working path: file://C:\Users\USER\Desktop\Accessible\Assets\IO\Books\stupid.jpg

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Guppie1337 · Jul 31, 2015 at 11:41 AM

To declare a full path name like that might cause issues on a build because it can no longer reference the object with the given path.

To use Resource.Load(), You need to be sure to have the asset you want loaded in the Resources folder. Once there, you can call it.

 Image myImage = Resources.Load("IO/Books/Stupid", typeof(Image)) as Image;

In order to use the Image type, you must be using the UnityEngine.UI namespace.

If you're simply using it as a Texture, then try:

 Texture myTexture = Resources.Load("IO/Books/Stupid", typeof(Texture)) as Texture;

In the paths above, Resource folder is not necessary to declare or forwardslash the beginning of the path.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Loading a texture from a local image file? 1 Answer

WWW Texture access takes a long time 3 Answers

Texture2D.PackTextures - attempt to determine if texture was scaled 0 Answers

Tile Multiple Textures on Stretched Plane 0 Answers

LoadImageIntoTexture function on webplayer 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges