Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by johnny124 · May 27, 2014 at 03:32 PM · texture2dwwwarrays

LoadImageIntoTexture function on webplayer

Hi everyone, I am having hard times with LoadImageIntoTexture function on webplayer. While it is working just fine on editor mode(my images are loaded and i can see them on screen...), it simply cannot display them on the webplayer(i see a question mark). Here is the code of the function where it is used :

var textures : Texture2D[]; //Gallery

var textureNames : String[]; //url

function LoadImage () {

textures = new Texture2D[textureNames.Length];

 for(var t=0; t<textureNames.Length; t++)
 {
     textures[t] = new Texture2D(16, 16, TextureFormat.DXT1, false);
     Debug.Log("requesting from "+textureNames[t]);
     // Start a download of the given URL
 
     var arwww = new WWW(textureNames[t]);
 
     // wait until the download is done
     // yield arwww; // also it doesnt show my images with yield! 
 
     // assign the downloaded image to the main texture of the object
     arwww.LoadImageIntoTexture(textures[t]);
 
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Landern · May 28, 2014 at 01:33 PM 0
Share

is the WWW call pulling images from the same location as the .unity3d file that represents the webplayer project? If so perhaps the security model is stopping the download in the webplayer version(which would be different then downloading using the desktop stand alone).

http://docs.unity3d.com/$$anonymous$$anual/SecuritySandbox.html

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Changing Images at Different Instances. C# script 0 Answers

www stream load data error 0 Answers

NGUI 3.4.9 error NullReferenceException UnityEngine.Material..ctor (UnityEngine.Shader shader) UIDrawCall.CreateMaterial () 0 Answers

How to load an image at runtime via WWW correctly 1 Answer

Transparency showing as black - textures and images loaded using www 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges