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Question by
lamppost10 · Dec 18, 2012 at 12:51 AM ·
buildiphone
how to connect unity remote after building
I have been designing a game for mac that incorporates an iphone, and it works just fine in the editor, but I have now built the project into an app, and I have no idea how to connect the remote to the finished app. Can somebody explain this to me? here is the iphone's script:
public var force:float = 1.0;
public var simulateAccelerometer:boolean = false;
function Start()
{
// make landscape view
Screen.orientation = ScreenOrientation.Landscape;
}
function FixedUpdate () {
var dir : Vector3 = Vector3.zero;
if (simulateAccelerometer)
{
// using joystick input instead of iPhone accelerometer
dir.x = Input.GetAxis("Horizontal");
dir.z = Input.GetAxis("Vertical");
}
else
{
// we assume that device is held parallel to the ground
// and Home button is in the right hand
// remap device acceleration axis to game coordinates
// 1) XY plane of the device is mapped onto XZ plane
// 2) rotated 90 degrees around Y axis
dir.x = -Input.acceleration.y;
dir.z = Input.acceleration.x;
// clamp acceleration vector to unit sphere
if (dir.sqrMagnitude > 1)
dir.Normalize();
}
rigidbody.AddForce(dir * force);
}
any help would be appreciated. I am a noob!
Comment
The game is built to run on $$anonymous$$ac, not on iPhone, correct? This is not an iPhone app as-such?
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