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Question by rhose87 · Dec 09, 2011 at 07:40 AM · buildiphone

iphone build does not work

I have a unity project that i want to run on iphone 4. If i am testing from XCode everything is working fine, but if i stop the XCode project, disconnect the phone and try to run again the project doesn't work. (the unity begin screen appears, is loading for 2-3 seconds and that's it.)

In unity i am building without any of the check boxes checked (SymLink, etc). In XCode i run the project for release and not debug. I disabled all the script that i am using and the problem remains. any idea would be great ?

 Thanks in advance for your answer.
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avatar image kayy · Dec 09, 2011 at 08:39 AM 0
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Anything to see in device log? (connect iPhone, XCode Organiser device logs, wait some seconds and then you should see your current creash history)

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Answer by hatzalex · Dec 09, 2011 at 08:54 AM

Try deleting the app from your iPhone, rebuild your project with a new name and run again. I had the same issue several times and this seemed to do the trick. Hope this helps.

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Answer by rhose87 · Dec 09, 2011 at 09:37 AM

My model was the problem. I change some things in the model and now it's ok. I think i had to much vertices in the scene. Thanks a lot. Problem solved.

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