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Question by
spartan12k · Aug 14, 2021 at 04:56 PM ·
gameobjectperformancescriptableobject
ScriptableObject performance
Is it a bad idea to constantly be cloning Scriptable objects and modifying their values during runtime?
I hear constantly that they should not be treated as monobehaviours, and wondering if I should put more data in GameObjects. There's probably a rule of thumb that I'm not following
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