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Question by RaverTiny · Dec 15, 2012 at 07:49 PM · arrayaudioclip

AudioClip array not working

I have a problem with AudioClip arrays;

Here is my code:

 public AudioClip[] shootSound;
 
 void Update () {
     
     if(Input.GetMouseButtonDown(0)) {
 
         audio.clip = shootSound[0];
         audio.Play();
     }
 }

Every time I press the button I get this message:

 IndexOutOfRangeException: Array index is out of range.
 Player.Update () (at Assets/Script/Player/Player.cs:60)

But the sound is playing!

The strage thing is when i trying to get the lenght of the array the debugger is telling me that it doensnt have such a variable but monoDevelop is telling me everything is fine.

 Assets/Script/Player/Player.cs(62,46): error CS1061: Type `UnityEngine.AudioClip[]' does not contain a definition for `length' and no extension method `length' of type `UnityEngine.AudioClip[]' could be found (are you missing a using directive or an assembly reference?)


Thanks RaverTiny

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Answer by RaverTiny · Dec 15, 2012 at 09:22 PM

Sorry, i fixed it my self. I Assigned the code 2 times to the Object but only one time the sounds. :D

Sorry

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avatar image clunk47 · Dec 16, 2012 at 12:00 AM 0
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Please post an answer and accept it so people know exactly how you resolved the issue, or just close the question so it doesn't show up in "Unanswered". :)

avatar image clunk47 · Dec 16, 2012 at 03:32 PM 1
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I voted you up and gave you some $$anonymous$$arma points for showing people your resolution and accepting it :) Thank you for doing so.

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