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Question by yusolaifdfer · Apr 01, 2013 at 11:22 AM · gameobjectaudiosoundaudiosourceclip

Playing a sound clip from another object

I've been trying to play a sound file attached to the door gameobject via a controller, a god x) , script.

 public GameObject door;
 void Update()
 {
  if(done == 1) //some condition
  {
   door.audio.play(/*need the name of clip here*/);
   // also PlayOneShot doesn't seem to get it right, If I could reference the string
   // in it
  }
 }
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Answer by KMKxJOEY1 · Apr 01, 2013 at 11:31 AM

 AudioClip sound = door.GetComponent<door_script>().getsound();

And in the door script:

 public AudioClip getsound()
 {
 return sound;
 }

Sound is the AudioClip variable of the door sound

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avatar image yusolaifdfer · Apr 01, 2013 at 11:37 AM 0
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I am little confused, my door gonna 2 audio files, how could it be possible since the audiosource only take 1 file and if the file is played from the controller script won't the 3D sound come from controller and not the door? It would sound weird maybe 0 as the controller(an empty gameobject) would not be near the player.

avatar image yusolaifdfer · Apr 01, 2013 at 12:33 PM 0
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alright I think I got it, btw how would you play the sound clip finally ? Cause it says the value of sound is assigned but never used

avatar image KMKxJOEY1 · Apr 01, 2013 at 02:21 PM 0
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audio.PlayOneShot(sound);

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