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Question by EggQuiz857 · Mar 22, 2015 at 05:41 PM · textguitextblurry

How do i make the text using gui look clear? It looks blury

Sorry if this is a repeat but it is a problem that has been bugging me. When I make text that is parented to the canvas it looks blurry. I tried resizing it and font size and nothing works. even added custom highres fonts and no luck. any help?

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avatar image $$anonymous$$ · Mar 22, 2015 at 09:50 PM 0
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I only use the legacy GUI for some reason, but do you maybe want to post a screenshot, also showing the inspector? $$anonymous$$aybe then, I might be able to help.

avatar image EggQuiz857 · Mar 22, 2015 at 10:21 PM 0
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It just dosnt look clear it looks like it was zoomed in and blury.

BTW I am using the 4.6 gui

avatar image instruct9r · Mar 22, 2015 at 10:59 PM 0
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$$anonymous$$ake sure that the Game windows is resized to full screen and then leave it this way, then make another tab for the editor view and switch to it. If the game windows is scaled down, the text quality is pretty poor, because the UI depends on it. Usually when i work with UI i don't use both Editor and Game windos at the same time.

avatar image MagicZelda · Mar 22, 2015 at 11:00 PM 0
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i set font size massive and then scale object down

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Answer by RandomCharacters · Mar 22, 2015 at 11:03 PM

Using GUI (pre unity 4.6) the font does not auto scale. Using UI with a canvas, you can check 2 things in the canvas area. 1 is autorisize and 1 is pixel perfect (I forget the exact names). The best bet is to change over to UI for everything. GUI sucks.

If you have to use GUI, then you look at the screen resolution and set the font size. This requires a long list of screen resolutions and font sizes. You may be able to find a GUI rescaler, but really you want to change the font. and thus, the reason to use UI.

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Answer by shaunakde · Mar 01, 2017 at 07:22 AM

I used to have my font scaling set to 125% in windows. By changing that back to 100% (Display Settings > "Change the size of text, apps and other items) my issue with Unity's GUI was solved.

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