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Question by
CazicThule · Dec 14, 2012 at 12:13 AM ·
animationmultiplayernetwork
Animation not playing for networked character
I have a simple script that works like this:
CharacterController cc = GetComponent<CharacterController>();
if(cc.velocity != Vector3.zero)
{
animation.Play("f_walk");
}
else
{
animation.Stop("f_walk");
}
This works fine for the local player, but does not work for networked player objects. What could be the problem here?
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Best Answer
Answer by Eeppi · Dec 14, 2012 at 06:17 AM
You have to use RPC:s. So you have to send rpc that runs animation on every computer. http://docs.unity3d.com/Documentation/Components/net-RPCDetails.html
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