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Question by waywardchicken · Dec 12, 2012 at 07:21 AM · animationrotate

Need a "square tire" script. HELP!

I'm trying to make a block rotate in the specific direction of a key press. I.E. if W is pressed the block rolls forward as if it were a square tire, A would make it roll to the left, D to right, S backwards.

Cannot for the life of me figure it out.

Link for reference.

https://www.youtube.com/watch?v=UFTme1QTzIM

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Best Answer

Answer by ZenithCode · Dec 12, 2012 at 10:13 AM

This should answer your query!

using UnityEngine;

 public class RotateCube : MonoBehaviour
 {
     public GameObject CubeToRotate;
 
     void Update()
     {
      if (Input.GetKeyUp(KeyCode.W))
      {
          CubeToRotate.transform.RotateAround(CubeToRotate.transform.position, CubeToRotate.transform.forward,90f);
      }
 
      if (Input.GetKeyUp(KeyCode.S))
      {
          CubeToRotate.transform.RotateAround(CubeToRotate.transform.position, -CubeToRotate.transform.forward, 90f);
      }
      
         if (Input.GetKeyUp(KeyCode.A))
      {
          CubeToRotate.transform.RotateAround(CubeToRotate.transform.position, CubeToRotate.transform.right, 90f);
      }
      
         if (Input.GetKeyUp(KeyCode.D))
      {
          CubeToRotate.transform.RotateAround(CubeToRotate.transform.position, -CubeToRotate.transform.right, 90f);
      }
     }
 }
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