- Home /
Question by
NinjaRubberBand · Jan 11, 2014 at 02:10 PM ·
movementcollide
Script that will make car move normal
So right now i use transform.Translate(Vector3(x,x,x) * Time.deltaTime); when i want something to move. Im experimenting with a 2.5D car game. I use the line above to make the car move forward. But when i hit a jumpramp it begins to bug (shaking and going out of the map)
Can someone give me a clue of how i can make it collide nicely with objects when driving?
Comment
Your answer
Follow this Question
Related Questions
The name 'Joystick' does not denote a valid type ('not found') 2 Answers
Sprinting Audio Problem 1 Answer
can someone please take a look at this movement script? 3 Answers
Force iOS first person to move slightly when player is not moving it? 1 Answer
Hiccup between player movement and mouse control after game start. 0 Answers