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Hiccup between player movement and mouse control after game start.
Hey guys, I notice that there's a pause between the moment you can move the mouse and the moment my movement controller kicks in so it controls my player character. So, you can move the camera without moving the player, and then it locks into that position for play. How do I tell it to not move anything until everything is loaded?
I've tried messing around with Start() and even waiting a couple of seconds, but nothing works. I'm kinda at the end of my rope here. That's where you guys come in. :)
I think you need to provide more info, because I've never experienced anything like that, so I'm not sure it's possible to answer the question as-is.
I'm still trying to troubleshoot the problem. There's so many places things might affect this, so I'm still trying to figure this out. That's why I wasn't very specific, I'm still looking for places that might have caused this.
I was going to answer my own question, but the post field isn't being showed above that button, it's a glitch in the site. Anyway, I set the position and rotation of the camera manually to where it should be originally (i.e. Quaternion.identity). Thanks to mike_laptop in #unity3d for that suggestion.
Please make this question answered! If it's closed, close it!