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plane changes mesh on collision
i have a plane that collides with another plane in motion and makes it a child of it. but the mesh of the child plane gets messed up and the image on it changes.
I believe you are experiencing a skewing of your object. Check out this post: http://answers.unity3d.com/questions/197739/object-skewing-on-rotation.html
Thanks for the answer , but what you answered really dint help. I want to make the mesh of my plane somehow static.
without seeing the script I cannot be sure, but I doubt the mesh is changing. As Guy Tidhar indicated, it is likely that the plane is somehow rotated with respect to the parent. This will present the view as skewed to the viewer. In the inspector, check the rotation of the parent and child after the attachment.
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