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Need for speed like physics using Edy's vehicle physics?
Hello, I'm trying to make a racing game like need for speed with high graphics and semi realistic physics using Edy's vehicle physics. But I'm having a hard time understanding it. Can anyone or @Edyy himself explain the crucial things like force curves and other things to make a vehicle with NFS like physics? Thanks in advance.
I think this question is too broad to be answered here. In summary, EVP is focused on gameplay rather than simulation. The parameters define the behavior of the car directly. Think on GTA vehicles. If you need a strictly realistic vehicle simulation you should consider Vehicle Physics Pro ins$$anonymous$$d.
Answer by Edy · Dec 22, 2017 at 11:45 AM
Here's a FAQ with many useful hints and tips for configuring your vehicles: http://evp.vehiclephysics.com/faq/
You may also write me to edy@vehiclephysics.com for support. Thanks!