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Inconsistent Line Endings using Asset Server across platforms
I'm using the Asset Server to do version control with a group, but we are working on different platforms. Some of us are working on Windows (like me), but some of us are working on Mac. This isn't really an issue normally, but the difference between the systems' line-endings is causing an error every time I either update or commit changes to the server.
I would like to get rid of this warning somehow. Is there a way to do that? In git, for instance, I would set the preferences to 'Convert to Lf on push, convert to CrLf on pull', so that my local copies would always have the correct line-endings for my system, but I don't know how to do this in Unity's Asset Server.
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