Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tyler Starr · Nov 29, 2010 at 03:54 AM · errorsyntax-errorbce0044

Script error. Please Help!

I have this script:

var speed = 3.0; var rotateSpeed = 3.0; var bullitPrefab:Transform; function Update () { var controller : CharacterController = GetComponent(CharacterController); transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0); var forward = transform.TransformDirection(Vector3.forward); var curSpeed = speed * Input.GetAxis ("Vertical"); controller.SimpleMove(forward * curSpeed); if(Input.GetButtonDown("Jump")) { var bullit = Instantiate(bullitPrefab, GameObject.Find("spawnPoint").Transform.position, Quaternion.identity); bullit.rigidbody.AddForce(transform.forward * 2000);

     }      

@script RequireComponent(CharacterController);

And I keep getting this error: Assets/Level Prefabs/NewBehaviorScript.js(18,7): BCEOO44: expecting } '@script'.

-What have i done wrong and how can I fix it????

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Jesse Anders · Nov 29, 2010 at 04:01 AM

It looks like your brackets aren't balanced (for every opening curly bracket, you should have a corresponding closing curly bracket).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Bravini · Nov 29, 2010 at 08:09 PM

put another "}" just before the @script line

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Jono 1 · Nov 30, 2010 at 06:41 AM

here is the full wormgame move around script

var speed = 3.0; var rotateSpeed = 3.0; var bullitPrefab:Transform; private var dead = 0;

function OnControllerColliderHit(hit : ControllerColliderHit) { if(hit.gameObject.tag == "fallout") { dead = 1; } }

function Update () { var controller : CharacterController = GetComponent(CharacterController); transform.Rotate(0, Input.GetAxis ("Horizontal") rotateSpeed, 0); var forward = transform.TransformDirection(Vector3.forward); var curSpeed = speed Input.GetAxis ("Vertical"); controller.SimpleMove(forward * curSpeed);

     if(Input.GetButtonDown("Jump"))
     {
         var bullit= Instantiate(bullitPrefab,GameObject.Find("SpawnPoint").transform.position,
         Quaternion.identity);
         bullit.rigidbody.AddForce(transform.forward * 2000);

     }
 }

 function LateUpdate()
 {
     if(dead)
     {
           transform.position = Vector3(-180.0226,-400.0016,328.2568);

           dead = 0;

     }
 }




@script RequireComponent(CharacterController)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by vetrogames · Feb 17, 2013 at 04:11 PM

heres the var speed = 3.0; var rotateSpeed = 3.0; var bullitPrefab:Transform; private var dead = 0;

function OnControllerColliderHit(hit : ControllerColliderHit) { if(hit.gameObject.tag == "fallout") { dead = 1; } }

function Update () { var controller : CharacterController = GetComponent(CharacterController); transform.Rotate(0, Input.GetAxis ("Horizontal") rotateSpeed, 0); var forward = transform.TransformDirection(Vector3.forward); var curSpeed = speed Input.GetAxis ("Vertical"); controller.SimpleMove(forward * curSpeed);

     if(Input.GetButtonDown("Jump"))
     {
         var bullit= Instantiate(bullitPrefab,GameObject.Find("SpawnPoint").transform.position,
         Quaternion.identity);
         bullit.rigidbody.AddForce(transform.forward * 2000);
 
     }
 }
 
 function LateUpdate()
 {
     if(dead)
     {
           transform.position = Vector3(-180.0226,-400.0016,328.2568);
 
           dead = 0;
 
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

BCE0044 error: OnControllerColliderHit 2 Answers

(10,47): BCE0044: expecting :, found '='. 2 Answers

BCE0044: expecting :, found '=' 2 Answers

script error GUI super simple code 3 Answers

SwipeControl package error in unity iPhone 1.7 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges