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Question by karon · Feb 13, 2011 at 02:21 PM · errorsyntax-errorbce0044

BCE0044 error: OnControllerColliderHit

I have compare my "OnControllerColliderHit" with the one from ch. 5 and it is identical

But neverless I getthis compile error: BCE0044: expecting (, found 'OnControllerColliderHit'.

private var doorIsopen : boolean = false; private var doorTimer : float = 0.0; private var currentDoor : GameObject;

var doorOpenTime : float = 3.0; var doorOpenSound : AudioClip; var doorShutSound : AudioClip;

function Update (){

if(doorIsOpen){ doorTimer += Time.deltaTime;

 }

     if(doorIsOpen){ doorTimer += Time.deltaTime; }

if(doorTimer > 3){ Door (doorShutSound, false, "doorshut", currentDoor); doorTimer = 0.0; }

function OnControllerColliderHit(hit: ControllerColliderHit){ if(hit.gameObject.tag == "outpostDoor" && doorIsOpen == false){ currentDoor = hit.gameObject; Door(doorOpenSound, true, "dooropen", currentDoor); } }

function Door (aClip : AudioClip, openCheck : boolean, animName : String, thisDoor : GameObject){ audio. PlayOneShot (aClip); doorIsOpen = openCheck;

 thisDoor.transform.parent.animation.Play (animName);

}

@script RequireComponent (AudioSource)

best regards

Sigfus

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avatar image Peter G · Feb 13, 2011 at 02:54 PM 0
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Is there any code before this?

avatar image karon · Feb 13, 2011 at 03:07 PM 0
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I put the whole code in...

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Answer by Mendicant · Feb 13, 2011 at 03:35 PM

You're creating OnControllerColliderHit() within Update(). You need to add another curly brace after Update(). This could be where my nascent knowledge of javascript show up though.

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avatar image karon · Feb 13, 2011 at 05:00 PM 0
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now I have 2 set of errors:

function Update (){ }

     if(doorIsOpen){ doorTimer += Time.deltaTime; }

if(doorTimer > 3){ Door (doorShutSound, false, "doorshut", currentDoor); doorTimer = 0.0; }

function OnControllerColliderHit(hit: ControllerColliderHit){ if(hit.gameObject.tag == "outpostDoor" && doorIsOpen == false){ currentDoor = hit.gameObject; Door(doorOpenSound, true, "dooropen", currentDoor); } }

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Answer by FLASHDENMARK · May 28, 2011 at 02:10 PM

Even though this question is old it still remains unanswered. So I thought I would go ahead and answer it.

The problem was that you were declaring a function in another function, which is a no-no´ and one of your variable names were wrong.

     private var doorIsOpen : boolean = false;
     private var doorTimer : float = 0.0;
     private var currentDoor : GameObject;
     
     var doorOpenTime : float = 3.0;
     var doorOpenSound : AudioClip;
     var doorShutSound : AudioClip;
     
     function Update ()
     {
     if(doorIsOpen)
         {
         doorTimer += Time.deltaTime;
         }
         if(doorIsOpen){ doorTimer += Time.deltaTime; 
         }
             if(doorTimer > 3)
             {
             Door (doorShutSound, false, "doorshut", currentDoor);
             doorTimer = 0.0;
         }
     }
     
     function OnControllerColliderHit(hit: ControllerColliderHit)
     {
         if(hit.gameObject.tag == "outpostDoor" && doorIsOpen == false)
         {
             currentDoor = hit.gameObject;
             Door(doorOpenSound, true, "dooropen", currentDoor);
         }
     }
     
     
     
     function Door (aClip  :  AudioClip,  openCheck  :  boolean, animName  :  String,  thisDoor  :  GameObject)
 {
         audio. PlayOneShot (aClip);
         doorIsOpen = openCheck;
     
         thisDoor.transform.parent.animation.Play (animName);
     }
     
     @script RequireComponent (AudioSource)
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