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Question by FlashX · Dec 01, 2014 at 07:48 AM · c#animationloadunload

unload an object? C#

Hi again,

I'm loading an object using:

  Instantiate(Resources.Load("star", typeof(GameObject)));

How can i unload it when the animation is finished?

Thanks guys :)

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avatar image GameVortex · Dec 01, 2014 at 08:06 AM 1
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Have you read the Documentation for Resources? http://docs.unity3d.com/ScriptReference/Resources.UnloadAsset.html

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Answer by malekbakeer · Dec 01, 2014 at 11:25 AM

First go to Edit > Project Settings > Tags And Layers and add a tag named star then select your star in the assets and click on tags and tag it with "star" tag then add the following to your script

 void Update ()
 {
    if ("Change this with your if animation finished bool")
    {
        GameObject.Destroy(GameObject.FindGameObjectWithTag("star"));
    }
 }
 

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Answer by FlashX · Dec 02, 2014 at 02:04 AM

Thanks Malebakeer!

So I'm kinda noonish at this stuff, what would be the syntax to check if the animation has finished?

Thank you so much for your help!! :)

Cheers

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