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Question by
BmFGrimReaper · Oct 18, 2011 at 11:12 PM ·
c#animationfbxloadskinnedmeshrenderer
Load FBX from Script
I am trying to load in two FBX files, one that has just the bones and animation information and the second which has all the meshes attached to the bones. My question is can we load in the FBX and get all the information that I need from the file?
Right now I am instantiating a GameObject and then pulling information from that.. then I delete the GameObject.
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