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Question by unity_d25x5oKJtHA9qA · Jul 01, 2019 at 10:16 AM · androidcameraioswebcamtexturephone

Unwanted delay with WebCamTexture on Phone

Hello, i am currently on a project where I need to use the front Camera of a phone. To do so, i am using the WebCamTexture and display it in a Raw Image.

Thing is the the Camera Image that I receive on my phone is a bit laggy but more important has a huge delay (like 1s a movement is registered). My phone is decent(Galaxy S8) but I don't have this issue in PlayMode.

Here is the code that i am using, i have tried with fix resolution as well, doesn't matter :

     private void Init() {
         WebCamDevice[] devices = WebCamTexture.devices;
 
         if (devices.Length == 0) {
             isCamAvailable = false;
             return;
         }
 
         for (int i = 0; i < devices.Length; i++) {
 
             if (devices[i].isFrontFacing) {
                 frontCam = new WebCamTexture(devices[i].name, Screen.height, Screen.width, -1);
                 name = devices[i].name;
             }
         }
 
         if (frontCam == null) {
             isCamAvailable = false;
             return;
         }
 
         frontCam.filterMode = FilterMode.Trilinear;
 
         frontCam.Play();
         background.texture = frontCam;
 
         isCamAvailable = true;
     }


Thank you for your help

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