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Question by ProXenT · Nov 30, 2012 at 09:50 AM · movementcharactercontroller

help pls beginner, keyboard script

I everyone, i'm making like a Multiplayer PacMan for fun.

And i need to know if this is possible to control one PacMan with ''Arrows key'' and the other one with ''WASD key''..

plz help me, you can take a look on my script (JavaScript) :

 var speed = 13;
 var jumpSpeed = 8.0;
 var gravity = 20.0;
 
 private var moveDirection = Vector3.zero;
 private var grounded : boolean = false;
 
 function FixedUpdate() {
     if (grounded) {
         
         moveDirection = Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
         moveDirection = transform.TransformDirection(moveDirection);
         moveDirection *= speed;
         
         if (Input.GetButton ("Jump")) {
             moveDirection.y = jumpSpeed;
         }
     }
 
     //For Gravity
     moveDirection.y -= gravity * Time.deltaTime;
     
     // Move character
     var controller : CharacterController = GetComponent(CharacterController);
     var flags = controller.Move(moveDirection * Time.deltaTime);
     grounded = (flags & CollisionFlags.CollidedBelow) != 0;
 }
 
 @script RequireComponent(CharacterController)
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Answer by DeveshPandey · Nov 30, 2012 at 10:48 AM

Put this script on any object which is in the scene(camera etc).


var speed : float = 6.0; var jumpSpeed : float = 8.0; var gravity : float = 20.0;

 private var moveDirection : Vector3 = Vector3.zero;
 
 function Update() {
     var controller : CharacterController = GetComponent(CharacterController);
     if (controller.isGrounded) {
         // We are grounded, so recalculate
         // move direction directly from axes
         moveDirection = Vector3(Input.GetAxis("Horizontal"), 0,
                                 Input.GetAxis("Vertical"));
         moveDirection = transform.TransformDirection(moveDirection);
         moveDirection *= speed;
         
         if (Input.GetButton ("Jump")) {
             moveDirection.y = jumpSpeed;
         }
     }
 
     // Apply gravity
     moveDirection.y -= gravity * Time.deltaTime;
     
     // Move the controller
     controller.Move(moveDirection * Time.deltaTime);
 }
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Answer by ProXenT · Nov 30, 2012 at 08:57 PM

I'm a noob in programation, i don't know anything of what o have to do.. i get my script (as you see on top) but i dont know what i have to change...

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