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               Question by 
               FortisVenaliter · Apr 02, 2013 at 02:44 AM · 
                animationmodelrigskinned  
              
 
              How can I apply the same animation to multiple models?
I have a parent object that contains animations. It has three child objects with models skinned to the same rig as the animations.
How do I play an animation on the parent object, and have the three children conform to that animation?
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              Answer by FortisVenaliter · May 11, 2015 at 09:04 PM
The answer is to run the animation on one set of bones, then have a separate script copy the transform values from that skeleton to each other one every frame. That's the best working solution I could come up with.
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              koobas.hobune.stream
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