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Question by
MountDoomTeam · Nov 26, 2012 at 09:52 PM ·
lightinglightsplacementatmosphere
lighting rooms, where do I put the lights?
Suppose there was a code to procedurally light up square rooms, for example 20 m long and 60 m wide, what would be some general rules for having good atmosphere and proper lighting?
One light every 10 m? Lights in the top half of the room or near the ceiling? Lights of different colours? what distances between the lights and distance and range variations and where to place them?
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Answer by MountDoomTeam · Nov 27, 2012 at 04:50 AM
after searching around Google and YouTube for CG lighting tutorials everywhere, the best I could possibly find on the subject was right on this website here- http://answers.unity3d.com/questions/40674/creating-mood-and-atmosphere-with-lighting-in-unit.html