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Question by sona.viswam · Nov 26, 2012 at 07:28 AM · javaunit

Swipe in Unity3d

How to do swipe code in unity 3d java script? I am new to unity 3d. While swiping a specific object, the direction of object gets change.

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Answer by AlucardJay · Nov 27, 2012 at 06:23 AM

Check my answers here :

http://answers.unity3d.com/questions/318631/how-do-i-javascript-swipe-to-move-my-first-person.html

http://answers.unity3d.com/questions/289055/rotate-on-drag-for-ios.html

http://forum.unity3d.com/threads/142758-Moving-objects-with-your-finger


Here are some links I strongly suggest to all new users :

Start at the bottom and work up : http://www.unity3dstudent.com/category/modules/essential-skills/

Start at the bottom and work up : http://www.unity3dstudent.com/category/modules/beginner/

this is the YouTube link for the above as one playlist : http://www.youtube.com/watch?v=-oXYHNSmTxg&list=PL27B696FB515608D2&feature=plcp

Character controller and terrain : http://cgcookie.com/unity/2011/12/05/introduction-to-character-controllers/

That is good to get started. Then start with a small tutorial, this is a simple 2D space shooter : http://www.unityjumpstart.com/ProofOfConcept_1/ : click on the videos part1.mp4 part2,3,4 =]

I just found another by our own Eric : http://wiki.unity3d.com/index.php?title=2DShooter : http://forum.unity3d.com/threads/7883-2D-shooter-tutorial

By then you should be getting the hang of things and starting to have ideas of your own. When you decide what kind of game you want to make, then look at each part you'll need. For example, if you want to make some terrain then walk around it with a character : http://cgcookie.com/unity/2011/12/05/introduction-to-character-controllers/

Here's another on the same 'site but I havn't checked the difficulty : http://cgcookie.com/unity/2012/02/24/game-planning-lunar-lander-01/

Basically then just search for tutorials, there are many out there, either written or on youtube.

the Unity Wiki tutorials : http://wiki.unity3d.com/index.php/Tutorials

A big list of tutorials : http://answers.unity3d.com/questions/12321/how-can-i-start-learning-unity-fast-list-of-tutori.html

Helpful page with information on using Built-In Arrays and Lists (you'll need this later!) : http://www.unifycommunity.com/wiki/index.php?title=Which_Kind_Of_Array_Or_Collection_Should_I_Use?

The unity wiki link above is very handy with lots of scripts and shaders too (just check out all the links down the left, and the tabs along the top : http://wiki.unity3d.com/index.php/Scripts )

http://forum.unity3d.com/threads/132628-How-to-help-the-Absolute-Beginner

If you know what kind of game you want to make, edit your question and write there what you are thinking of, then there may be a tutorial out there for that!

But just be aware, you will do lots of typing, deleting, typing, bashing head on desk, being really happy when it works and you understand how and why. I hope this helps, Happy Coding =]

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avatar image sona.viswam · Nov 27, 2012 at 06:40 AM 0
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@$$anonymous$$ kay. thanks..

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Answer by DeveshPandey · Nov 26, 2012 at 07:43 AM

You have to calculate yourself.
See here.

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avatar image DeveshPandey · Nov 26, 2012 at 07:44 AM 0
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or see this : http://answers.unity3d.com/questions/188202/swipe-gesture-ios.html

avatar image DeveshPandey · Nov 27, 2012 at 06:13 AM 0
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code is also available to the given link, so can copy paste!

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Answer by sona.viswam · Mar 19, 2013 at 05:46 AM

This code i used for my game and its working successfully

   if(!pausechk){                
     if(Input.GetMouseButton(0)){    
         if(touchBool) { 
          touchBegin = Input.mousePosition;    
          primarygo=true;
          touchBool= false;
         }  
 }
 else
 { 
         if(primarygo){  
          touchEnd = Input.mousePosition;    
          primarygo=false;
          touchBool = true;
          giveAns=true;
          }         
 }
 } 
 
 if(giveAns){
 dist= Vector2.Distance(touchBegin,touchEnd);
     xdiff=touchBegin.x-touchEnd.x;
     ydiff=touchBegin.y-touchEnd.y;    
     if(Mathf.Abs(xdiff) > Mathf.Abs(ydiff)){                
         if(xdiff>5){
             pos="left";    
         }
         else if(xdiff < 5){
             pos="right";    
         }
         else if((Mathf.Abs(xdiff) < Mathf.Abs(ydiff))){
             if(ydiff > 5){
                 pos="bottom";
             }
             else if(ydiff < 5){
                 pos="top";
             }            
     }
 }
 giveAns=false;    
 }
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