Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Batman_88 · Jan 17, 2014 at 05:16 PM · animationgamejava

Making an animation play when you press down 2 keys

Hello Unity Community! Im making a game and I need to make some animations (Like sprint, Walking and Idle) I've made them all and I've assigned a key for each animations. But say for the sprinting animation when you press "rightshift" it plays the animation but he doesn't move. So I wanted to make it so when you press "w" and "shift" together it plays the "Sprint" animation. This is the java script I'm using to play the animations.

 //Key down 
      function Update()
 {
  if(Input.GetKeyDown("w"))
  {
   // Plays the walk animation - stops all other animations
   animation.Play("walk", PlayMode.StopAll);
  }
 }

could I add something to this code that would work? If so what? And is it possible to give me an example? Thank you -Stuart

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by robertbu · Jan 17, 2014 at 05:20 PM

The easy thing to do would be:

 if(Input.GetKeyDown(KeyCode.W) && Input.GetKey(KeyCode.LeftShift))

Note this means the shift key must already be down when the 'W' key is pressed (which is the usual way I see these keys pressed). A more general solution is more work.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Batman_88 · Jan 17, 2014 at 05:29 PM 0
Share

Thank you very much :D Im going to try it right now :D

avatar image Batman_88 · Jan 17, 2014 at 05:37 PM 0
Share

ok. So I tried it and this is what it looks like

 //$$anonymous$$ey down 
      function Update()
 {
  if(Input.Get$$anonymous$$eyDown("$$anonymous$$eyCode.W") && Input.Get$$anonymous$$ey($$anonymous$$eyCode.LeftShift))
  {
   // Plays the walk animation - stops all other animations
   animation.Play("PistolSprint", Play$$anonymous$$ode.StopAll);
  }
 }

But when I press "w" then shift it just keeps playing the walking animation. Any Idea of what im doing wrong?

avatar image robertbu · Jan 17, 2014 at 05:58 PM 0
Share

Compare your line to my line. You put quotation marks around the $$anonymous$$eyCode.W in Input.Get$$anonymous$$eyDown. $$anonymous$$eyCodes are not strings.

avatar image Batman_88 · Jan 17, 2014 at 06:00 PM 0
Share

Actually I think I figured it out. I did if(Input.Get$$anonymous$$eyDown("w") && Input.Get$$anonymous$$ey("left shift")) and it seems to be working fine :D

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

[SOLVED] Shooting fail (Due to camera setup) 2 Answers

How can I make my game work for touch screens? 1 Answer

Animation Reset 1 Answer

animation help with falling when not grounded? 0 Answers

I dont get the new animation window 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges