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Camera Change Bug
Hello everyone.
I have an animated model and i want to be able to change views while playing. (More specific 3D person shooter -> closer camera for aiming)
i ve use this coding:
var camera1 : Camera; var camera2 : Camera; var camera3 : Camera;
function Start () { camera1.enabled = true; camera2.enabled = false; camera3.enabled = false; }
function Update () { if (Input.GetKeyDown ("1")){ camera1.enabled = true; camera2.enabled = false; camera3.enabled = false;
}
if (Input.GetKeyDown ("2")){ camera1.enabled = false; camera2.enabled = true; camera3.enabled = false; }
if (Input.GetKeyDown ("3")){ camera1.enabled = false; camera2.enabled = false; camera3.enabled = true; } }
When the main camera is on ("1") it works fine, but if i change camera ("2"), it frozes. Could someone guide me on what i ve missed in this coding? (The camera-following-target-code is from Unity assets, ThirdPersonCamera.
Thank you for your time
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