Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by gaboumafou · Sep 07, 2010 at 11:03 PM · camerabugtiltflicker

"Flickering" camera bug on each Unity startup

Hello,

I am working on a 2.5D platformer. We are using the DoubleJump Controller found on UnifyWiki and putting all the MouseLook values at 0 to prevent the camera from moving (only following the character on the X and Y axis).

The problem is, our camera is "flickering" (tilting really fast). We found a way to fix that bug by simply removing the DoubleJump Controller script and placing it again unchanged: the camera is then completely stable. But each time we restart Unity or compile the game, the bug is still there.

It's a big problem, since we can't have an .exe or web version of the game without the bug.

I searched for a day on a fix for this and I am completely lost. This seems like an Engine bug since it can be correctly just by deleting and bringing back a script.

What should I do?

(I could upload a video of the bug if it isn't clear)

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image gaboumafou · Sep 07, 2010 at 11:15 PM 0
Share

UPDATE: When the camera isn't the Character Controller's child, it's the character's sprite (we are using 2D planes) that is "flickering".

So, the flickering is co$$anonymous$$g primarly from the character: the camera is just "following".

Could it be because the DoubleJump Controller is designed for 3D characters (like Lerpz in the 2D tutorial), so the 2D planes aren't perfectly working?

avatar image gaboumafou · Sep 07, 2010 at 11:17 PM 0
Share

Nope, not a 2D problem: I replaced it with a 3D cube, same problem.

This is driving me crazy. Anyone co$$anonymous$$g with a solution will be my hero.

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by TriplePAF · Nov 21, 2010 at 11:13 AM

Does this only happen with Unity 3? I'm facing a same sort problem that everything is flickering in my third person overview cam if it is moving forward. The problem disappears if everything is standing still. I posted a little example project on the Unity forums. Please take a look if that's the same problem. Flickering Mesh

Peter.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Scinfu · Dec 03, 2010 at 05:39 PM

i have the same problem !!! how can i solve the problem

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nynex71 · Feb 21, 2011 at 04:35 PM 0
Share

this is not an answer at least TriplePAF re directed him towards possibly someone else who could help him with his problem... Comment on the actual question ins$$anonymous$$d of leaving a no good answer like this

avatar image
0

Answer by synapsemassage · Feb 21, 2011 at 03:50 PM

I had problem with jittering camera due to camera controllers using Update or LateUpdate, using FixedUpdate instead fixed the problem. If you have several cameras in your scene, only one camera should be tagged Main Camera.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Toggle Control between multiple turrets 0 Answers

RPG scripts 2 Answers

TouchPhase not firing correctly - Android 3 Answers

User Scripts not showing in "Add component - scripts" 6 Answers

Camerascript works strange! 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges