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Access a game's 3D data during runtime
This isn't exactly a Unity specific question, but I don't know where else to ask this.
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What I want to do is to read a target game's 3D data so that I can recreate them inside my own application so that I can accurately "hide" things.
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Here is my forum post on what I am going for, except in the videos everything is drawn infront of Minecraft because I have no data. https://forum.unity.com/threads/3d-in-game-overlay-in-any-game.631612/
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Any help is appreciated, thank you.
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