Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kidne · Jun 19, 2014 at 02:39 AM · animationjavascriptloop

Won't loop animation (solved!)

I want these animations to loop on button press. They are set to loop on the model, and even in the Animation component every animation wrap mode is set to loop. But these will only make them play the first frame and then return to idle. Here's my code:

 function Update (){
   
   if(Input.GetKeyUp("n")){
   animation.Play("sit");
   //sit using N
   }
   
   if(Input.GetKeyDown("m")){
   animation.Play("stand_001");
   //stand using M
   }
   
   if(Input.GetKeyDown("v")){
   animation.Play("sleeps"); 
   // sleep on V
   }
   }


If I try

 if(Input.GetKeyDown("b")){
 animation("sit").wrapMode = WrapMode.Loop 
 animation.Play("sit")

it brings up and error saying

Assets/AnimalIdles.js(6,3): BCE0077: It is not possible to invoke an expression of type 'UnityEngine.Animation'.

I'm at a loss

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by kidne · Dec 02, 2014 at 05:50 AM

I solved it!! It turns out, Third Person Controller disables the animations. So using a bool, I was able to disable the Third Person Controller component every time an animation plays.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by suribe · Jun 19, 2014 at 02:26 PM

Try something like this:

 if(Input.GetKeyDown("b")) {
     var clip = animation.GetClip("sit");
     clip.wrapMode = WrapMode.Loop;
     animation.Play("sit");
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kidne · Jun 20, 2014 at 04:00 AM 0
Share

Nope it didn't work. Same thing, it just plays one frame and goes back to being idle.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Could some wise person please help with this animation problem 1 Answer

how to stop animation loop? 1 Answer

Unity Animation - Loop around a closed loop trajectory 1 Answer

Animation loop stop? 1 Answer

Camera shake loop in main menu? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges