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Question by HELL Hamster · Nov 20, 2012 at 05:18 PM · animationloopjavastop

how to stop animation loop?

i have this java script that does what i need however i cant figure out how to stop the animation looping after it has played once. var animation_bool : boolean ;

       function Update()
                      {
 
           if(animation_bool == true)
                      {
                  animation.Play("Sword_Swing1");
 
                      }
 
 
           if(Input.GetButtonDown("mouse0"))
                      {
               animation_bool = true;
 
                      }
 
              }
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Answer by Olgo · Nov 20, 2012 at 05:42 PM

Hi, for something like a sword swing you wouldn't want to use a loop. You need to set the wrap mode of each animation you use.

Check these references out:

http://docs.unity3d.com/Documentation/ScriptReference/AnimationState-wrapMode.html

and

http://docs.unity3d.com/Documentation/ScriptReference/WrapMode.html

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