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Animated camera won't stop on collision
Hi In my game the camera moves from place to place using animations triggered by button presses. There's a certain area I don't want my camera to go to, so I placed a collider in order to block it from moving there. For some reason the animation simply ignores the camera and smoothly travels to that area, although when I use the arrows to control it, it collides and stops nicely. Is there any reason why Unity animation ignores colliders? Thanks in advance
Answer by Jason210 · Nov 20, 2012 at 11:20 AM
Have you attached a rigid body to the camera and checked kinematic?
I attached a rigidbody to the first person controller, and all the animations are on it.
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