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This question was closed Oct 16, 2014 at 02:13 PM by RedDevil for the following reason:

The question is answered, right answer was accepted

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Question by RedDevil · Oct 16, 2014 at 01:21 PM · arraytagvectorforeach

Getting all objects with a tag and inserting them into an array of gameobject

Hi! I am trying to get all the objects with the tag "Movable" from the scene and inserting them into an array of Gameobjects. i have looked over examples from documentation but it does not seem to be working. Here is my code:

 public GameObject[] MovableObjects;
 
 void Start()
 {
   MovableObjects = Gameobject.FindGameObjectsWithTag("Movable");
   foreach(GameObject objects in MovableObjects)
   {
     Debug.Log(objects);
   }
 }

I do not see anything in the console so clearly MovableObjects is empty.What am i doing wrong?

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avatar image 767_2 · Oct 16, 2014 at 01:31 PM 0
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did you dibug.log moveableobjects just to make sure it is null

avatar image RedDevil · Oct 16, 2014 at 01:34 PM 0
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i just added this if(objects == null){ Debug.Log("null");} and it is not showing null

avatar image RedDevil · Oct 16, 2014 at 01:37 PM 0
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ok so upon adding more debug.logs i see it does not even enter the foreach loop

avatar image RedDevil · Oct 16, 2014 at 01:38 PM 0
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also $$anonymous$$ovableObjects is not null and if i try to see what it contains it returns nothing

avatar image 767_2 · Oct 16, 2014 at 01:46 PM 0
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maybe the tag is movable not $$anonymous$$ovable or another typo mistake like that

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Answer by HarshadK · Oct 16, 2014 at 01:41 PM

When you are performing your FindGameObjectsWithTag in your script are your movable objects active? If they are not active then they won't be found.

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avatar image RedDevil · Oct 16, 2014 at 01:44 PM 0
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yeah i typed it corectly on mono but typed it wrong here. :D

avatar image HarshadK · Oct 16, 2014 at 01:47 PM 0
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For the sake of it, try it using for loop.

avatar image RedDevil · Oct 16, 2014 at 01:48 PM 0
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i tryed that and just like here it does not even enter the loop

avatar image RedDevil · Oct 16, 2014 at 01:48 PM 0
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and my objects are instantiated at runtime and they also have corect tags on

avatar image HarshadK · Oct 16, 2014 at 01:49 PM 0
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Can you just post a screenshot of one of your $$anonymous$$ovable object. Just to see if anything is missing there.

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