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Question by Knoxley · Nov 26, 2013 at 12:28 AM · gameobjectarraytag

How to create an array of Game Objects with different tags.

I've got four different types of objects each with different tags. I want to select them all and assign them to the same array. I have no problem combining them together in value with .length, but need to put them in as game objects so that I can use them again later as objects and not as a value. My goal is to combine all the colored groups into one array called AllDST. Thank you.

 var AllDST : GameObject[];
 var blueDST : GameObject[];
 var redDST : GameObject[];
 var greenDST : GameObject[];
 var purpleDST : GameObject[];
 
 
 function addToArray() //Combine all game objects into one array
     {
     
     blueDST =  GameObject.FindGameObjectsWithTag ("DBlue");
     redDST =  GameObject.FindGameObjectsWithTag ("DRed");
     greenDST =  GameObject.FindGameObjectsWithTag ("DGreen");
     purpleDST =  GameObject.FindGameObjectsWithTag ("DPurple");
     AllDST = GameObject[blueDST + redDST + greenDST + purpleDST]; //This is the magic I need solved. How do I combine all four Gameobject groups into one array?
 
     }
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Answer by aldonaletto · Nov 26, 2013 at 12:47 AM

You can do it manually like this:

 function AddToArray(){
     blueDST =  GameObject.FindGameObjectsWithTag ("DBlue");
     redDST =  GameObject.FindGameObjectsWithTag ("DRed");
     greenDST =  GameObject.FindGameObjectsWithTag ("DGreen");
     purpleDST =  GameObject.FindGameObjectsWithTag ("DPurple");
     // calculate the resulting array size:
     var size = blueDST.Length + redDST.Length + greenDST.Length + purpleDST.Length;
     AllDST = new GameObject[size];
     var i = 0;
     var obj: GameObject;
     for (obj in blueDST) AllDST[i++] = obj; // copy blue array first...
     for (obj in redDST) AllDST[i++] = obj; // copy red array after it...
     for (obj in greenDST) AllDST[i++] = obj; // then green array...
     for (obj in purpleDST) AllDST[i++] = obj; // and finally purple array
 }
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