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Question by FreddyFred · Apr 21, 2014 at 03:39 PM ·

Animated rotate on X Axis

First of all I want to apologize for my english.

I got an walking cycle animtion that moves around X axis.When it reaching the specified limit its goes back where is starts,The only problem its walking backward. I want that the object will ratote 180 so it will looks like the objact will walk in the right direction instead off moon walking

Im using C# script alt text

capture2222.jpg (77.0 kB)
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avatar image perchik · Apr 21, 2014 at 03:39 PM 0
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Don't be lazy. Copy your code and paste it here using the 101010 button ins$$anonymous$$d of posting an image of your code.

avatar image FreddyFred · Apr 21, 2014 at 09:19 PM 0
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{

 public int moveSpeed = 140; //per second
 Vector3 computerDirection = Vector3.left;
 Vector3 moveDirection = Vector3.zero;
 Vector3 newPosition = Vector3.zero;
 
 void Start ()
     
 {
     
     
     
 }
 
 void Update ()


 {
     Vector3 newPosition = computerDirection * (moveSpeed * Time.deltaTime);
     newPosition = transform.position + newPosition;
     newPosition.x = $$anonymous$$athf.Clamp(newPosition.x, -101, 126);
     transform.position = newPosition;
     
     if(newPosition.x > 7)
     {
         newPosition.x = 7;
         computerDirection.x *= -1;
     }
     
     else if(newPosition.x < -7    )
     {
         newPosition.x = -7;
         computerDirection.x *= -1;
         
     }

     transform.Rotate(Vector3.right * Time.deltaTime);
     transform.Rotate(Vector3.up * Time.deltaTime, Space.World);


 } 

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