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Question by space_bit · Jul 24, 2013 at 08:58 PM · inspectormecanimclips

Saving out animation changes

Is there a way to save or export changes made to animations in the inspector? Like trimming the clip, loop pose, baking root transforms. I want to take the same fbx takes into another project without having to redo all the edits.

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avatar image Benproductions1 · Jul 24, 2013 at 11:10 PM 0
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If you mean the import settings, you can simply build a package.

avatar image space_bit · Jul 26, 2013 at 04:48 PM 0
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oh thank you, didn't even know about that

avatar image Benproductions1 · Jul 26, 2013 at 11:14 PM 0
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space_bit Thanks for accepting my answer :)

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Answer by Benproductions1 · Jul 26, 2013 at 11:10 PM

Hello,

In Unity you can "export" assets in a Unity Package. This is the same package the "Standard Assets" and anything you download from the asset store come in.

You can then import the package into any other Unity with prefab links and import settings staying the same :)

Hope this helps,
Benproductions1

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