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Animator Jerky Animations
Hi I am experiencing Jerky Animations with Unity's Mecanim Animator. Specifically, when I get a float value that is connected to an animation curve.
This seems like a performance issue, but my CPU is at 1%. I'm using Playmaker to control my character, and have never had a performance issue there before. Any ideas?
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BTW, the problem gets worse the faster the character moves. At tip toe the issue is barely there, but at a sprint it gets very bad.
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