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How do you create multiple character poses/animations in Maya LT 2014
Good morning. As the title suggests, is there a way to create multiple poses for a character in maya lt 2014? I'm still quite new to it. I wouldn't want to make multiple poses in one timeline although i know we can do it, and just divides the segments later in unity hence and so forth. But what i want to know is, is there like a table to store different timelines for different poses for each character? If it is there, where can i find it? Or does the segment division method works better?
Answer by Jeff-Kesselman · Jun 28, 2014 at 08:02 PM
Everything I have ever read on Maya animation says one time line.
I don't think it does multiple timelines (I could be wrong, though).
Answer by Snapz · Jul 27, 2014 at 06:48 PM
Maya is much like 3DS Max, so I would try importing 2 rigged characters for the animation, can actually be the same character if wanted, dont change any bones or anything when asked, just import as merge all ONLY! If using a biped, or equivelent in Maya, as your skeleton the main BIP bone in the center of the pelvis that controls biped positioning or the move all function, the name must be the same on both characters... can not be changed, or may break the bones set in game when importing!
You should know how the particular game is set up you need to import character too :)
You can either use animation layers, just 1 layer needed for each animation sequence per character, using the layers roll-out, or when any of the opposite characters bones are selected, it should only contain imformation on the timeline for that character, but WILL NOT save as layered, this works well in 3DS Max :)
On export, you WILL need to hide/delete the second character temporarily, deleting it is what I do, so no animation is exported to the same file. BE SURE to CtrlZ to bring back the other character before changing anything else or saving the file, or it will be gone forever with all its information.
This works great for 2 player interaction sequences and lining up characters properly in scene and can be exported to any file format for use in any game engine that supports Maya.
Hope this helps.. enjoy!
Answer by takito · Jul 08, 2016 at 12:56 AM
@shaqimon After setting up your rig you can start animating in Maya, for example Idle animation from frame 1 to 24 and then skip a few frames then start you running animation, say from 26 to 46 and so on..
Then in unity you can slice them after you import them, just click on your character in the asset folder this opens the character import settings click on Rig tab and chose generic, then chose Animations tab and you'll see you time line above that you will see Clips, just click the plus sing and in the time line chose your animation i.e. say from 1-24.
hope this helps, good luck.
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