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Question by youngexplorer · Mar 02, 2015 at 02:11 PM · textureguitexturechangepausegame

Changing texture for pause button

I am trying to changing the texture for a button when click pause/resume game.

The error is "UnassignedReferenceException: The variable button of PauseButton has not been assigned. You probably need to assign the button variable of the PauseButton script in the inspector. PauseButton.OnMouseDown () (at Assets/Scripts/PauseButton.cs:28) UnityEngine.SendMouseEvents:DoSendMouseEvents(Int32, Int32)"

The same apply to line 32 (when click the pause button again).

The code is following

 using UnityEngine;
 using System.Collections;
 
 public class PauseButton : MonoBehaviour {
 
     public static bool pauseGame = false;
     public static bool pauseButtonClick = false;
     public static Animator animator;
     
     private Texture2D play;
     private Texture2D pause;
     public GUITexture button;
 
     void Start () 
     {
         animator = GetComponent<Animator>();
         Texture play = Resources.Load("playbutton") as Texture2D;
         Texture pause = Resources.Load("pausebutton") as Texture2D;
     }
 
     void OnMouseDown()
     {
         animator.SetBool( "pauseButtonClick", true);
         Invoke ("EndPauseButtonAnimation", .2f);
         pauseGame =!pauseGame;
         if(pauseGame)
         {
             button.guiTexture.texture = play;
         }
         else
         {
             button.guiTexture.texture = pause;
         }
     }
 
     void EndPauseButtonAnimation()
     {
         animator.SetBool( "pauseButtonClick", false);
     }
 
 
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Answer by gjf · Mar 02, 2015 at 11:24 AM

lines 17 & 18 are your problem.

you're assigning a local variable within Start() and not to the private fields that you really need. remove Texture from each and it'll probably work...

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avatar image youngexplorer · Mar 02, 2015 at 02:19 PM 0
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Well, it worked. It took so much time of $$anonymous$$e. Just another lesson to be learnt.

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