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Question by
Domino-Studios · Nov 08, 2012 at 08:39 PM ·
terrainmobileperformancevertex color
Shader with blend and mobile performance
For a mesh (for exemple a terrain) I need to blend two textures (grass and mud) :
First solution : I make a third texture for transition (grass + mud). So I have three texture on three files for tilling.
Second solution : I paint a vertex color map for blending the two textures which are on the same file.
Which of this two solution is the most efficient for mobile ?
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