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Question by Kunikita · Jun 28, 2012 at 08:29 PM · terrainmobileperformance

How efficient is Terrain.SampleHeight?

Hi,

I want to use the terrain engine for a mobile game and I'm wondering how efficient it is. I also want to know how efficient Terrain.SampleHeight is? Can I use it on a per update basis? Does it use ray casts or is the data already stored?

Also, on a side note, will reducing the poly-count of the terrain increase performance, and if so is there a way to adjust the poly-count of the terrain?

Thanks!

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avatar image Eric5h5 · Jun 28, 2012 at 09:06 PM 1
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You can use the profiler if you have Pro, or just run benchmarks if you don't.

avatar image whydoidoit · Jun 28, 2012 at 09:09 PM 0
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You should definitely benchmark it as Eric says to be sure. Ancedotaly I can tell you I run them every frame for camera scripts and the performance has never been an issue.

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Answer by Kunikita · Jun 29, 2012 at 08:16 AM

Ok. Thanks a lot guys :)

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