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Question by
Coko_97 · Mar 25, 2019 at 09:53 PM ·
graphicsparticlesparticle systemshader programming
How to have two different particle systems with blending colours when in the same world position?
I have two particle systems that create grids of particles, one being blue and one being red, this is to represent data. The data is between 0 and 1 so this value is set to the colour in each RGB value. Example (data,0,0) When I render both systems together the colours don't blend at all ,they just turn pink and I am unsure how to go about getting them to blend together . I am very new to shaders so unsure how to alter the shader to change this.I am currently using the standard Unity particle shaders. Any help or advise would be greatly appreciated.
bothsystemsnoblending.png
(220.7 kB)
redsystemnoblending.png
(175.3 kB)
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