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Question by raphadko · Sep 25, 2017 at 04:31 AM · collisionparticlesparticle system

How to make leaves particles rotate during fall, but falling flat on the ground?

I'm creating the best possible leaves for my trees and I can't get it to work right. First, I wasn't able to make it fall flat on the ground, since the colliders of particles are spheres, it would fall and, since the collision dampen is 1, it would stay at whatever angle it touched the ground, not very realistic. Then I tried using the particle render mode as Horizontal Billboard, this works well for the leaves to fall flat on the ground, but they won't rotate during the fall even if I set rotation.

How can I unite both things and make leaves rotate while falling, but once they reach the ground, they would stay flat, in contact with the ground?

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avatar image ifurkend · Sep 25, 2017 at 05:21 AM 0
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As I have replied in your other question, there is no other way unless you write your own particle system. In fact I rarely remember games would bother with it for performance's sake with rare exception like the paper scrapes wtih PhysX in Batman: Arkham City. $$anonymous$$ost other games would fake it by placing static petals or leaves on the ground already rotated in the correct lying angle and then has petal/leaf particles simply fall through the ground.

There is a good amount of custom particle systems on the Asset Store. You may contact their creators and ask if their particle systems support mesh collider for each particle. As for the built-in Shuriken particle system, there's no guarantee it would happen soon even if you submit a suggestion ticket now.

Either way, particles with mesh collider will certainly under$$anonymous$$e performance. If it's not part of your core gameplay but mere aesthetics, don't bother.

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