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               Question by 
               gumshoeofthunder · Jan 03, 2018 at 12:15 AM · 
                animationphysicsrigidbodymodel  
              
 
              Stopping animation affecting physics
I have a model which has animations and is currently interacting with the Rigidbody which I don't want it to do. When it walks, despite receiving a strong physics force will just stay pretty still with each leg pushing the other back. How do I separate the animation from the physics?
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