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Disable ragdoll without changing Kinematic boolean?
Is there a different way to avoid having a character under the effect of its ragdoll without setting its rigidbody to kinematic? I have a character working with animations and with physics (jumping/walking) from the rigidbody which I don't want disabled when I'm not in "ragdoll mode."
In the end, when a character dies, he should become a ragdoll, but while alive, the character should be able to change its velocity.
Answer by bilalitani · Jul 19, 2014 at 02:53 PM
I figured out a different way to do it: I disabled colliders of each bodypart under the effect of the ragdoll that had a collider, and then enabled them on death. This makes it so that you do not need to disable kinematics when not in "ragdoll mode."
Answer by kurtdog · Jul 04, 2015 at 06:44 PM
Toggling freezeRotation on all of the rigidbodies worked for me!